If the Art Assets thing becomes a regular feature of Paizo PDFs (which would be a very good thing, to be clear), would it be feasible to pull at least Bestiary art for monsters that aren't bespoke for the adventure and include them as well? I understand that trying to fit them all into the text might not be a good idea, but token creation would be a lot easier if I didn't have to pull art out of my Bestiary PDFs first. I really appreciated the Art Assets folder in the download, but I couldn't help noticing that not a single one of the monsters had artwork, either in the adventure itself or in the Assets inclusion. While the REAL Bronze Bird was the ship that he kept as treasure for the players at the end of the adventure! I feel that the players really wanted to go back being pirates, not change their life! So I turned the story around a bit: **SPOILERS** made it so that the shipwreck was NOT the Bronze Bird, but some other older ship that Renlock made look like his, and attached the wheel to, in order to trick the Andoran marine into thinking it was destroyed. The only thing I dind't love was captain Renlocks underlying motivation for bringing them to the island. The puzzles are just GREAT, the feel is very piratey and the mechanical parrot is a perfect NPC for comic relief and guidance. Then roleplayed a quick exploration mode challange to get hold of a ship and provisions to reach the island (This added less than 20 min to the length and I think it was well worth it, because otherwise the adventure has no social encounters of any kind!) started with the characters at a tavern in a nearby island, so that they could reunite around a mug of beer and plan the trip. added a couple of hazards, so that the rogue had something to use their thievery with added tons of pictures and added a map of Golarion ready to show to the players, in order to nudge them to the solution of the first puzzle (even if you explain to them what are those names, unless they see them on a map they won't get it, and just telling them where the places are is a bit lame imo) lowered it to 3rd level (not to overwhelm the 2 beginners), and let them create their characters (there's no mechanical need to use the pregens, apart from what it says in the intro about weapon types) PCs were: Tengu Rogue, Leshy Oracle, Fleshwarped Barbarian, Elf Alchemist
We had a LOT of fun! I prepared it on Foundry VTT, as I always do, but I changed a few things: Yesterday I ran this adventure for a group of 4 friends, 2 of them complete novices (never touched any TTRPG) and the other 2 experienced.